Pure Data
This post is about the tool OFFBEAT uses to generate and manipulate audio. If you’re making a platformer, every game engine has ready-made tools for handling collision and gravity. But it turns out, there aren’t any out-of-the-box solutions if you want to make a game about simulated playable synthesizers.
Not Your Uncle’s Ringtone
Hello! Ed here! We've lifted the lid! It's bloody off! We're excited to finally reveal OFFBEAT and give you a first look at the game.
On Colour Photocopying
OFFBEAT is a game about music, and about DIY, and about the confidence which comes with figuring stuff out as you go along. I feel like there’s something really important that ties all those themes together, but it’s hard to put it into words. Anyway, here’s a story.